Publications

The effect of a serious digital game on the knowledge transfer ability of secondary agricultural education students.

Bunch, J. C., Robinson, J. S., & Edwards, M. C., Antonenko, P. D. (May, 2013). The effect of a serious digital game on the knowledge transfer ability of secondary agricultural education students. In M. S. Retallick (Ed.) Proceedings of the American Association for Agricultural Education (AAAE) Research Conference (pp. 29-34), Columbus, OH: AAAE.

pashaThe effect of a serious digital game on the knowledge transfer ability of secondary agricultural education students.

The effect of a serious digital game on the animal science and mathematical competence of secondary agricultural education students: An experimental study.

Bunch, J. C., Robinson, J. S., & Edwards, M. C., Antonenko, P. D. (February, 2013). The effect of a serious digital game on the animal science and mathematical competence of secondary agricultural education students: An experimental study. In B. E. Myers et al. (Eds.) Proceedings of the American Association for Agricultural Education (AAAE) Southern Research Conference (pp. 102-118), Orlando, FL: AAAE.

pashaThe effect of a serious digital game on the animal science and mathematical competence of secondary agricultural education students: An experimental study.

The impact of collaborative and individualized Student Response System strategies on learner motivation, metacognition, and knowledge transfer.

Jones, M. E., Antonenko, P. D., & Greenwood, C. (2012). The impact of collaborative and individualized Student Response System strategies on learner motivation, metacognition, and knowledge transfer. Journal of Computer Assisted Learning, 28(5), 477-487.

pashaThe impact of collaborative and individualized Student Response System strategies on learner motivation, metacognition, and knowledge transfer.

DEEPER E-Learning with Environment for Collaborative Learning Integrating Problem Solving Experiences (ECLIPSE).

Antonenko, P., Hudson, G., Townsend, R. & Pritchard, J. (2011). DEEPER E-Learning with Environment for Collaborative Learning Integrating Problem Solving Experiences (ECLIPSE). In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 1811-1816). Chesapeake, VA: AACE.

pashaDEEPER E-Learning with Environment for Collaborative Learning Integrating Problem Solving Experiences (ECLIPSE).