Publications

How a serious digital game affected students’ animal science and mathematical competence in agricultural education.

Bunch, J. C., Robinson, J. S., Edwards, M. C., & Antonenko, P. D. (2014). How a serious digital game affected students’ animal science and mathematical competence in agricultural education. Journal of Agricultural Education, 55(3), 57-71.

pashaHow a serious digital game affected students’ animal science and mathematical competence in agricultural education.

Perceptions of the role and value of interactive videoconferencing and chat rooms in supporting goals of cross-cultural understanding among three educational nonprofit organizations.

Sahay, S. & Antonenko, P. (2014). Perceptions of the role and value of interactive videoconferencing and chat rooms in supporting goals of cross-cultural understanding among three educational nonprofit organizations. In Simonson, M. (Ed.), Proceedings of the 2014 Annual Conference of the Association for Educational Communications and Technology (pp. 172-180), Jacksonville, FL.

pashaPerceptions of the role and value of interactive videoconferencing and chat rooms in supporting goals of cross-cultural understanding among three educational nonprofit organizations.

Intrapersonal factors affecting Technological Pedagogical Content Knowledge in Agricultural Education teachers.

Stewart, J., Antonenko, P., Robinson, J. S., & Mwavita, M. (2013). Intrapersonal factors affecting Technological Pedagogical Content Knowledge in Agricultural Education teachers. Journal of Agricultural Education, 54(3), 157-170.

pashaIntrapersonal factors affecting Technological Pedagogical Content Knowledge in Agricultural Education teachers.

ECLIPSE: Environment for Collaborative Learning Integrating Problem Solving Experiences.

Antonenko, P. & Nichols, J. (2013). ECLIPSE: Environment for Collaborative Learning Integrating Problem Solving Experiences. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (pp. 2280-2284). Chesapeake, VA: AACE.

pashaECLIPSE: Environment for Collaborative Learning Integrating Problem Solving Experiences.

The effect of a serious digital game on the animal science and mathematical competence of secondary agricultural education students: An experimental study.

Bunch, J. C., Robinson, J. S., & Edwards, M. C., Antonenko, P. D. (May, 2013). The effect of a serious digital game on the animal science and mathematical competence of secondary  agricultural education students: An experimental study. In M. S. Retallick (Ed.) Proceedings of the American Association for Agricultural Education (AAAE) Research Conference (pp. 18-25), Columbus, OH: AAAE.

pashaThe effect of a serious digital game on the animal science and mathematical competence of secondary agricultural education students: An experimental study.